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Old Dec 13, 2008, 01:13 AM // 01:13   #181
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Mesmers can't perma anymore )= tried it..if the duration was maybe a second longer i could maintain..
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Old Dec 13, 2008, 01:16 AM // 01:16   #182
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been playing with aura of lich....oh nice 17 death....better than what I was using.....will look at the rest later---back to mm.
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Old Dec 13, 2008, 01:18 AM // 01:18   #183
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Originally Posted by xDusT II View Post
New build fixes Cultist Fervour. Now only works on necromancer spells (or at least in-game description now states that).
too bad monky monks were trying hard to control their boner so anet wouldnt see...
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Old Dec 13, 2008, 01:34 AM // 01:34   #184
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Being ambitiously UBERish that I am, I was thinking something more of a buff to Life Sheath. Now, it suffice as an elite Reversal Damage with extras. Warrior elites look pretty cool, especially Primal Rage. It's about damn time it got a good change. Hundred Blades looks nice too. Personally for my builds I won't use either one of the new updated warrior, or monk elites. Still, I am pleased with the updates. Kudos.
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Old Dec 13, 2008, 01:44 AM // 01:44   #185
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This update works well for me because one I have an A/R that I have been playing because my D/Mo needs money. any ways, the following is an explanation of how this may impact other A/R.

Ok so lets start with the A/R


As stated:

Assassin:
Shadow Form: recharge reduced to 45 seconds, duration reduced to 5..21 seconds.


Makes it so much more easy to to continue being in Shadow Form, but when compiled with:

(for me at least because i dont have Shadow form)

Palm Strike: recharge time reduced to 4 seconds. Functionality changed to: Target touched foe is struck for 10..85 damage and is Crippled for 5..15 seconds. This skill counts as an off hand attack.



It will make life so much more easier. I mostly use a combination that after I execute the abillty to posion my weapons, I can bring a creature 4-6 levels higher then me down in like 30-60 seconds which is reduced from 1- 2minutes.

I like these updates (for the assassin) because they make it easier to bring bosses down, complete missions quicker and gain more gold. even when or if the Assassin wasnt a "farming character" it still benifits both farmers and no farmers in not only gaining much needed platnium (gold) but in also completing harder areas.


Thats my thoughts
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Old Dec 13, 2008, 02:13 AM // 02:13   #186
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primal rage, shared burden, and double dragon were the three updates that made me go OMG. sounds like they would be fun to experiment with.
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Old Dec 13, 2008, 02:28 AM // 02:28   #187
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Anyone else seeing Peace and Harmony the most ungodly over buffed removal tool in game? Anet isn't even trying to balance anymore. They're just trying to get everyone playing again. New stuff, woo hoo. New over powered stuff, OMG GASM! I'm going back to PvE until all of this shit gets nerfed back to a semblance of balance.
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Old Dec 13, 2008, 03:05 AM // 03:05   #188
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Originally Posted by Zera Fang View Post
Anyone else seeing Peace and Harmony the most ungodly over buffed removal tool in game? Anet isn't even trying to balance anymore. They're just trying to get everyone playing again. New stuff, woo hoo. New over powered stuff, OMG GASM! I'm going back to PvE until all of this shit gets nerfed back to a semblance of balance.
God yes, perma clean warriors, yes please
blurred vision only lasts 1 second at most, yes please
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Old Dec 13, 2008, 03:36 AM // 03:36   #189
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Peace and Harmony change should've been applied to Withdraw Hexes. Couldn't that horrible hex removal skill been changed instead?

Hundred Blades is pretty horrible. Enraged Smash looks hot. Elite Frenzy?

Elite "Fallback!"... okay?
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Old Dec 13, 2008, 03:46 AM // 03:46   #190
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Quote:
Originally Posted by Racthoh View Post
Peace and Harmony change should've been applied to Withdraw Hexes. Couldn't that horrible hex removal skill been changed instead?

Hundred Blades is pretty horrible. Enraged Smash looks hot. Elite Frenzy?

Elite "Fallback!"... okay?
Hundred Blades is deliciously abusable.
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Old Dec 13, 2008, 03:50 AM // 03:50   #191
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Originally Posted by Lyynyyrd View Post
Hundred Blades is deliciously abusable.
Agreed, see Warrior section for details in that regard.

I reckon, of all the new skills, Symbols Of Inspiration will the most fun to play around with. Maybe along with the Revealed/Inspired spells and Arcane Mimicry.
Also, has anyone tried a trapper yet? I'm interested to see how effective the pulses on Spike Trap are combined with other traps and domage buffs.
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Old Dec 13, 2008, 03:52 AM // 03:52   #192
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Gotta <3 the Grenth love
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Old Dec 13, 2008, 04:13 AM // 04:13   #193
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Aura of the Lich................man this skill is getting from good to bad lol
Hundred Blades.......man Izzy you failed on this one bro
Incoming, elite of "Fall Back?" 0.o.............good thing no one play para nowadays anyways .
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Old Dec 13, 2008, 04:19 AM // 04:19   #194
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Quote:
Originally Posted by Rick Thene View Post
Also, has anyone tried a trapper yet? I'm interested to see how effective the pulses on Spike Trap are combined with other traps and domage buffs.
No, but I've run against one who kicked most of my teams butt. Seems very good.
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Old Dec 13, 2008, 05:08 AM // 05:08   #195
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Shame that Healing Light wasnt buffed. Everything else is good, although I did like the previous Life Sheath on heroes.

Wont Seaguard Gita and Redemptor Karl need skill updates? Why leave them with RoF, Life Sheath, Draw Conditions and Mend Ailment? What was previously a great prot hench bar is now crap as they have too many skills that do the same thing.
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Old Dec 13, 2008, 05:35 AM // 05:35   #196
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10,000k for beating kanaxi...hm


woulda been nice if they had it when i beat kanaxi 100 time in hm....

new fun way to get luxon faction in under 45 minutes
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Old Dec 13, 2008, 07:00 AM // 07:00   #197
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Quote:
Originally Posted by Lyynyyrd View Post
Hundred Blades is deliciously abusable.
14 Swordsmanship it's 24 slashing damage. If I want AoE I use Splinter Weapon since it:

1) Ignores armor
2) Isn't elite
3) Basically has 100% uptime

I'm not wasting my warrior's elite on a skill that in no way makes the target I'm attacking die faster. Outside of Urgoz and maybe The Deep I will never have more enemies balled up than Splinter Weapon can hit.

Hundred Blades is just another gimmick farming tool, something this game really did not need more of. It's like saying Focused Anger is the best elite because it powers one of the strongest skills in the game, "Save Yourselves!". Without Focused Anger I get a warrior with Dragon Slash, without Hundred Blades I just run... whatever warriors do nowadays for farming, VwK or something. Nothing interesting comes from this change except making a farming build faster. The notion I heard of before about making a PvE version that hit 3 times on a 6 second recharge would've been much more appealing. It's not like anyone in their right mind is going to use this in PvP anyway.
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Old Dec 13, 2008, 07:50 AM // 07:50   #198
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How about Hundred Blades AND Splinter Weapon? Huh? Tank AoE mayhem!
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Old Dec 13, 2008, 07:59 AM // 07:59   #199
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Hundred Blades is excellent, conjure + 100 blades = 100 dps on a single target in pvp, i wonder if anet did that on purpose!
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Old Dec 13, 2008, 08:04 AM // 08:04   #200
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Quote:
Originally Posted by Racthoh View Post
I'm not wasting my warrior's elite on a skill that in no way makes the target I'm attacking die faster.
You did log on and actually try it out instead of relying on Anet's ambiguous skill wording right?

People are messing around with this on obs for good reason.
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